NFL Stats — Find a Stat

NFL team stats and rankings for all 32 teams, 2018–2026: 300 stats, each on its own page by season.

Pick a season, offense or defense, a category and a stat — all 32 teams, or one — and go. Or type a stat's name. All 300 stats are listed at the bottom of the page.

NFL Teams

Every one of the stats for each team in 2026, ranked, with the league average and the leader — and the team page one click away.

Compare two teams: vs → every stat side by side, for 2026

2026 in numbers

Through Week 5 · updated Tue 13 Oct 2026

"#k in ATS influence" is the stat's rank in our influence study: every stat run as a one-stat algorithm against the closing line, across every season studied, ranked by its against-the-spread record.

Offense vs defense — expected points per game — 2026

EXP against Exp pts def tot (allowed) for all 32 teams, 2026 season to date. Hover a point for the team.

Points scored vs points allowed per game — 2026

Points against Points (allowed) for all 32 teams, 2026 season to date. Hover a point for the team.

Browse every stat

300 stats in 234 rows — a stat with an offense and a defense side is one row with both links. Open a family to see its stats and who leads each one in 2026; OFF and DEF open that side's page for the season.

Passing stats measure how a team moves the ball through the air — volume, efficiency, and the cost of sacks and interceptions. The efficiency numbers (yards per attempt, net yards per attempt, passer rating, completion percentage over expected) separate good passing games from busy ones; a team near the top of them usually has a quarterback the offense can be built around. On defense, the same numbers describe what opposing passers were allowed.

Rushing stats measure the ground game — attempts, yards, touchdowns and yards per carry. Volume tells you how a team chooses to play, and whether it played with a lead; yards per attempt and the expected-points number tell you whether the running worked. On defense, what opposing runners were allowed.

Receiving stats are the catching side of the passing game — targets, catches, yards after the catch, drops and fumbles. They separate what the quarterback did from what the receivers did with it.

Team stats are the season totals every box score is built on — points, yards, first downs, plays, turnovers, penalties, time of possession — plus the expected-points totals that weigh each play by what it did to the chance of scoring. On defense, the same totals as allowed.

Scoring stats count how the points were made — touchdowns by type, field goals, extra points, two-point tries, safeties. On defense, the points and scores allowed, by type.

Conversion stats are the money downs: third down, fourth down and the red zone, each as attempts, conversions and a rate. A high third-down rate keeps drives alive; a high red-zone rate turns drives into touchdowns instead of field goals. On defense, what opponents converted.

Drive averages describe the typical possession — plays, yards, time, starting field position, and how often it ends in a score or a turnover. Points per drive is as clean a measure of an offense as there is, because it rewards neither playing fast nor playing slow.

Advanced defense stats are the pass-rush and coverage numbers — pressures, hurries, knockdowns, blitz rate, missed tackles, and the completions and yards allowed on targets. They explain a defense's sack and interception totals rather than restating them.

Special teams stats cover kicking, punting and returns — field goals by distance, punt distance and net, kickoff and punt returns, blocks. Field position and the kicking game decide close games more often than the box score shows.

NET stats put both sides of the ball in one number: what the offense produced minus what the defense allowed in the same stat (Off − Def). Positive means the offense out-produced what the defense gave up; a team with a strong offense and a weak defense sits near zero. The two NET expected-points stats add the sides instead (Off + Def).