Scoring & Efficiency
Percentile rank per metric. Outward = better than league. Inner circle = median (rank 16/32).
| Points | 132 | 115.13 | +16.88 | #7 |
| Total Yards | 1678 | 1,639.66 | +38.34 | #12 |
| Yds / Play | 5.20 | 5.36 | -0.16 | #18 |
| 1st Downs | 103 | 97.13 | +5.88 | #11 |
| Turnovers | 7 | 6.28 | +0.72 | #20 |
| Fumbles Lost | 3 | 2.88 | +0.13 | #17 |
| EXP Pts | 19.08 | 15.60 | +3.48 | #13 |
Scoring & Efficiency Defense
Percentile rank per metric (defense). Outward = better than league. Inner circle = median.
| Points | 129 | 115.13 | +13.88 | #24 |
| Total Yards | 1885 | 1,639.66 | +245.34 | #28 |
| Yds / Play | 6.10 | 5.36 | +0.74 | #28 |
| 1st Downs | 104 | 97.13 | +6.88 | #26 |
| Turnovers | 10 | 6.28 | +3.72 | #2 |
| Fumbles Lost | 6 | 2.88 | +3.13 | #1 |
| EXP Pts | -26.06 | -15.60 | -10.46 | #24 |
Scoring Composition
Where Las Vegas Raiders's points come from. Total = 132 points scored.
Offense
Drive Averages
Percentile rank per metric. Long bars = better than league. Median = 50.
| Drives | 57 | 52.75 | +4.25 | #7 |
| Plays / Drive | 5.90 | 5.92 | -0.02 | #16 |
| Yds / Drive | 29.40 | 30.67 | -1.27 | #17 |
| Points / Drive | 2.30 | 2.11 | +0.19 | #10 |
| Score % | 43.90 | 39.28 | +4.63 | #11 |
| Turnover % | 8.80 | 11.00 | -2.20 | #11 |
Rushing
Rushing: Y/A × Attempts × Rush TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Rush Att | 137 | 131.84 | +5.16 | #14 |
| Rush Yds | 410 | 553.91 | -143.91 | #28 |
| Rush Y/A | 3 | 4.17 | -1.17 | #32 |
| Rush TD | 2 | 4.78 | -2.78 | #30 |
| EXP Pts Rush | -31.93 | -2.80 | -29.13 | #32 |
Passing
Passing efficiency: Y/A × Cmp% × Pass TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 180 | 163.47 | +16.53 | #10 |
| Pass Cmp | 118 | 105.16 | +12.84 | #8 |
| Cmp % | 65.60 | 64.28 | +1.32 | #14 |
| Pass Yds | 1268 | 1,085.75 | +182.25 | #7 |
| Yds / Att | 7.30 | 7.12 | +0.18 | #14 |
| Yds / Cmp | 11.20 | 11.07 | +0.13 | #14 |
| Adj Y/A | 7.70 | 7.11 | +0.59 | #13 |
| Adj NY/A | 7.10 | 6.24 | +0.86 | #10 |
| Pass TD | 12 | 7.69 | +4.31 | #3 |
| TD % | 6.70 | 4.71 | +1.99 | #5 |
| Pass Int | 4 | 3.76 | +0.24 | #18 |
| Int % | 2.20 | 2.34 | -0.14 | #16 |
| Sack % | 4.30 | 6.50 | -2.20 | #5 |
| Pass Rating | 100.20 | 92.21 | +7.99 | #9 |
| EXP Pts Pass | 58.47 | 22.83 | +35.64 | #4 |
Team Conversions
Percentile rank per metric. Long bars = better than league. Median = 50.
| 3rd Down Att | 66 | 63.09 | +2.91 | #13 |
| 3rd Down Made | 26 | 24.84 | +1.16 | #12 |
| 4th Down Att | 8 | 6.72 | +1.28 | #10 |
| 4th Down Made | 4 | 3.63 | +0.38 | #10 |
| Red Zone Att | 18 | 16 | +2 | #12 |
| Red Zone Scores | 10 | 9.78 | +0.22 | #14 |
Defense
Drive Averages Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| Drives | 58 | 52.75 | +5.25 | #30 |
| Plays / Drive | 5.40 | 5.93 | -0.53 | #5 |
| Yds / Drive | 32.40 | 30.48 | +1.92 | #22 |
| Points / Drive | 2.26 | 2.09 | +0.17 | #24 |
| Score % | 36.20 | 39.07 | -2.87 | #9 |
| Turnover % | 17.20 | 10.99 | +6.21 | #1 |
Rushing Defense
Rush defense: Y/A allowed × Attempts faced × Rush TDs allowed (dot size). 0-100 percentile; outward + larger = better.
| Rush Att | 135 | 131.84 | +3.16 | #19 |
| Rush Yds | 703 | 553.91 | +149.09 | #29 |
| Rush Y/A | 5.20 | 4.19 | +1.01 | #31 |
| Rush TD | 6 | 4.78 | +1.22 | #22 |
| EXP Pts Rush | 7.67 | 2.80 | +4.87 | #12 |
Passing Defense
Pass defense: Y/A × Cmp% × Pass TDs allowed (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 160 | 163.47 | -3.47 | #17 |
| Pass Cmp | 100 | 105.16 | -5.16 | #11 |
| Cmp % | 62.50 | 64.35 | -1.85 | #10 |
| Pass Yds | 1182 | 1,085.75 | +96.25 | #24 |
| Yds / Att | 7.90 | 7.11 | +0.79 | #28 |
| Yds / Cmp | 12.70 | 11.05 | +1.65 | #29 |
| Adj Y/A | 8.20 | 7.09 | +1.11 | #25 |
| Adj NY/A | 7.10 | 6.24 | +0.86 | #25 |
| Pass TD | 11 | 7.69 | +3.31 | #28 |
| TD % | 6.90 | 4.72 | +2.18 | #28 |
| Pass Int | 4 | 3.52 | +0.48 | #10 |
| Int % | 2.50 | 2.19 | +0.31 | #11 |
| Sack % | 7.50 | 6.34 | +1.16 | #10 |
| Pass Rating | 99.60 | 92.15 | +7.45 | #23 |
| EXP Pts Pass | -39.50 | -22.83 | -16.67 | #26 |
Team Conversions Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| 3rd Down Att | 64 | 63.09 | +0.91 | #19 |
| 3rd Down Made | 27 | 24.84 | +2.16 | #18 |
| 4th Down Att | 6 | 6.72 | -0.72 | #15 |
| 4th Down Made | 3 | 3.63 | -0.63 | #12 |
| Red Zone Att | 18 | 16 | +2 | #24 |
| Red Zone Scores | 14 | 9.78 | +4.22 | #28 |
Special Teams
Kicking, returns, and punting summary for LV 2026. Click Details for full breakdown.
Special Teams — LV 2026
Field Goals
By distance
| Range (yd) | Made | Missed | % |
|---|---|---|---|
| 0-19 | 0 | 0 | — |
| 20-29 | 1 | 0 | 100.0% |
| 30-39 | 3 | 0 | 100.0% |
| 40-49 | 6 | 1 | 85.7% |
| 50-59 | 1 | 0 | 100.0% |
| 60+ | 0 | 0 | — |
Made FG distances
Missed FG distances
Point After Touchdown (PAT)
Game-Winning Field Goals
No game-winning field goal attempts this season.
Returns
Punting P
Defensive Pressure & Tackles
Pressure, tackles for loss, and forced turnover summary for LV 2026.
Pressure & Tackles — LV 2026
Pressure
Turnover Creation
Tackle Detail
EPA & Efficiency
Expected Points Added and CPOE for LV 2026. Higher = better.
EPA & Efficiency — LV 2026
Passing
Rushing
Receiving
About these stats
EPA = Expected Points Added — a play-by-play measure of value over baseline. Positive EPA = above average; negative = below.
CPOE = Completion Percentage Over Expected — completion rate above what a typical QB would post given the same pass distribution.
Air Yards & YAC
Pass distance breakdown for LV 2026 — air yards (downfield) vs yards after catch.
Air Yards & YAC — LV 2026
Passing decomposition
Receiving decomposition
About
Air Yards = the distance a pass traveled through the air (catch point minus line of scrimmage). YAC = yards after catch (catch point to where the play ended). Together they decompose total pass yardage into "downfield throws" vs "yards earned after the catch".
Discipline
Penalty totals and per-game rate for LV 2026. Lower = better; rank pills are inverted (#1 = least penalized).
Discipline — LV 2026
Season totals
Per game
About these ranks
Lower is better. The rank pill on each tile inverts the usual convention — #1 = league's most disciplined team, #32 = most penalized.
Top 10 Ranks
Where this team ranks best in the league.
Top-ranked metrics sorted by rank strength. The curve shows cumulative share — where it bends reveals the 80/20 of this team's strengths.
Bottom 10 Ranks
Where this team ranks worst in the league.
Worst-ranked metrics sorted by severity. The curve shows cumulative share — where it bends reveals the 80/20 of this team's weaknesses.
Most Improved YoY
Biggest offensive gains 2026 vs 2025.
| Penalties Yds | 901 | 221 | -680 |
| Pass Sacked Yds | 464 | 49 | -415 |
| EXP Pts Tot | -119.29 | 19.08 | 138.37 |
5-Year Trajectory
LV Off EXP, Def EXP, and Net EXP from 2022 through 2026. Trending up, down, or holding steady?
| 2022 | 74.1 | -132.1 | -58.0 |
| 2023 | -28.0 | -22.6 | -50.5 |
| 2024 | -76.3 | -69.3 | -145.6 |
| 2025 | -119.3 | -81.1 | -200.4 |
| 2026 | 19.1 | -26.1 | -7.0 |
Last game — Week 5, 2026
Passing Profile
Team-aggregate passing-game stats for LV 2026.
Weekly Results
Per-week results, scores, and ATS outcome. See the Weekly Results candlestick below for visual season trajectory.
| 1 | vs MIA | W | 27-13 | W | — | — | — |
| 2 | @ LAC | W | 26-14 | W | — | — | — |
| 3 | @ NO | W | 35-27 | W | — | — | — |
| 4 | vs KC | L | 27-30 | W | — | — | — |
| 5 | @ NE | L | 17-45 | L | — | — | — |
| 6 | — | — | — | — | — | — | — |
| 7 | — | — | — | — | — | — | — |
| 8 | — | — | — | — | — | — | — |
| 9 | — | — | — | — | — | — | — |
| 10 | — | — | — | — | — | — | — |
| 11 | — | — | — | — | — | — | — |
| 12 | — | — | — | — | — | — | — |
| 13 | — | — | — | — | — | — | — |
| 14 | — | — | — | — | — | — | — |
| 15 | — | — | — | — | — | — | — |
| 16 | — | — | — | — | — | — | — |
| 17 | — | — | — | — | — | — | — |
| 18 | — | — | — | — | — | — | — |
Weekly Results vs Vegas
Each candle = one game. Open = Vegas predicted margin; close = actual margin. Green: team beat the spread. Red: didn't.
Betting Profile
ATS / SU / O/U splits by situation. LV has 5 graded games this season. Situations with fewer than 5 games show a dash for the percentage to avoid small-sample noise.
W / L / Push composition per situation, each row normalized to 100% of graded games in that bucket.
| Overall | 5 | 3-2 | 4-1 | 80.0% | 3-2 | 60.0% | +0.6 | +3.6 | 14 | +18.5 |
| Home | 2 | 1-1 | 2-0 | — | 1-1 | — | +5.5 | +6.2 | 14 | +11.0 |
| Away | 3 | 2-1 | 2-1 | — | 2-1 | — | -2.7 | +1.8 | 12 | +18.5 |
| As favorite | 1 | 1-0 | 1-0 | — | 0-1 | — | +14.0 | +11.0 | 14 | +11.0 |
| As underdog | 4 | 2-2 | 3-1 | — | 3-1 | — | -2.8 | +1.8 | 12 | +18.5 |
| Division games | 2 | 1-1 | 2-0 | — | 1-1 | — | +4.5 | +10.0 | 12 | +18.5 |
| Non-division | 3 | 2-1 | 2-1 | — | 2-1 | — | -2.0 | -0.7 | 14 | +11.5 |
| Pick-em (≤3) | 1 | 1-0 | 1-0 | — | 0-1 | — | +14.0 | +11.0 | 14 | +11.0 |
| Small underdog (3-7) | 4 | 2-2 | 3-1 | — | 3-1 | — | -2.8 | +1.8 | 12 | +18.5 |
Head-to-Head
Opponents faced in 2026. Avg MoV = mean margin of victory; Avg Cover = mean margin of cover (positive = team covered).
Schedule Context
Performance sliced by when, where, and against whom.
By month
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sep | 3 | 3-0 | 3-0 | 1-2 | 100% |
| Oct | 2 | 0-2 | 1-1 | 2-0 | 50% |
By day of week
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sun | 5 | 3-2 | 4-1 | 3-2 | 80% |
By season half
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| First half (W1-9) | 5 | 3-2 | 4-1 | 3-2 | 80% |
By surface
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Grass | 2 | 1-1 | 2-0 | 1-1 | 100% |
| Turf | 3 | 2-1 | 2-1 | 2-1 | 67% |
By site role
By group
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Same division | 2 | 1-1 | 2-0 | 1-1 | 100% |
| Same conference | 2 | 1-1 | 1-1 | 1-1 | 50% |
| Inter-conference | 1 | 1-0 | 1-0 | 1-0 | 100% |
Weather
Weather data not yet available for this season.
Data coverage: 2015 onward.
Streaks & Trends
Current run, season records, and performance after specific game outcomes.
Current streaks
| Dimension | Streak | Length |
|---|---|---|
| SU | L | 2 |
| ATS | L | 1 |
| O/U | O | 3 |
Longest this season
| Dimension | Length |
|---|---|
| Longest SU win streak | 3 |
| Longest SU loss streak | 2 |
| Longest ATS cover | 4 |
| Longest ATS no-cover | 1 |
| Longest O streak | 3 |
| Longest U streak | 2 |
Performance context
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| After a win | 3 | 2-1 | 3-0 | 2-1 | 100% |
| After a loss | 1 | 0-1 | 0-1 | 1-0 | 0% |
| On 2+ winning streak | 2 | 1-1 | 2-0 | 2-0 | 100% |
| vs winning opp. | 1 | 0-1 | 1-0 | 1-0 | 100% |
| vs losing opp. | 1 | 1-0 | 1-0 | 0-1 | 100% |
Travel & Venue Context
Physical context — where games were played, how far the team traveled, and how much rest they had.
By environment
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Outdoor | 1 | 0-1 | 0-1 | 1-0 | 0% |
| Dome | 1 | 1-0 | 1-0 | 1-0 | 100% |
| Retractable (closed) | 3 | 2-1 | 3-0 | 1-2 | 100% |
By venue type
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Domestic home | 2 | 1-1 | 2-0 | 1-1 | 100% |
| Domestic road | 3 | 2-1 | 2-1 | 2-1 | 67% |
By travel distance
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Home (0 mi) | 2 | 1-1 | 2-0 | 1-1 | 100% |
| Short (<500) | 1 | 1-0 | 1-0 | 0-1 | 100% |
| Long (1500+) | 2 | 1-1 | 1-1 | 2-0 | 50% |
By rest days
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Standard (5-7d) | 4 | 2-2 | 3-1 | 3-1 | 75% |
Betting Profile Heatmap
ATS performance across every context. Color = ATS%; opacity = sample size.
Spread-Role Performance
ATS% by pre-game spread role. Tells you which roles this team handles well or folds in.
Vegas Accuracy
Vegas closing spread vs actual margin. MAE = average miss in pts; Bias = whether Vegas systematically over- or under-rated the team.
Stat trajectory
Multi-year history with league average. Pick a stat to compare.
Division Comparison: AFC West
This team and its three division rivals, side by side.
Division rivals across core KPIs. SoS is multiplied by 100 to share an axis with per-game points.
| Team | Record | SoS | Pts/G | Pts Allowed/G | Off EXP | Def EXP |
|---|---|---|---|---|---|---|
| Denver Broncos (DEN) | 3-2 | 0.640 #6 | 19.4 | 22.2 | -11.54 | -6.77 |
| Kansas City Chiefs (KC) | 4-0 | 0.400 #25 | 29.5 | 19.3 | 48.87 | -0.77 |
| Los Angeles Chargers (LAC) | 0-5 | 0.560 #10 | 16.8 | 25.8 | -28.76 | 3.53 |
| Las Vegas Raiders (LV) | 3-2 | 0.360 #29 | 26.4 | 25.8 | 19.08 | -26.06 |
Insights
As of week 5, how the 2026 Las Vegas Raiders rank among the league's 32 teams in efficiency: Strengths: offensive sack rate allowed (5th of 32). Weaknesses: offensive rush yards per carry (32nd of 32), offensive rush yards per carry (32nd of 32), and offensive yards before contact per carry (32nd of 32).