Offensive: Rushing · Rush Y/A

Yards per carry. Efficiency, but a couple of long runs move it.

OFF · RushingP + N
About this stat ↓

League snapshot — 2021

  • League leaderCLE 5.08
  • League average4.30
  • Best to worst1.71

All 32 teams, higher is better.

At a glance — 2021

Where the 32 teams sit on this stat this season.

League leader
CLE · 5.08
League laggard
HOU · 3.38
League average
4.30
Spread (max − min)
1.71

Year-over-year — 2021 vs 2020

Biggest movers from last season.

Biggest riser
IND · +0.76
Biggest faller
HOU · −0.88
Most consistent
PHI · −0.00
League trend 2021 vs 2020
▼ -0.08

Multi-year context

7-year window (2019–2025)

Multi-year leader
BAL · 5.27
Multi-year laggard
PIT · 3.97
Biggest improver
MIA · +0.21/yr
Biggest decliner
CLE · −0.19/yr

Multi-year heatmap

32 teams across 7 seasons. Cells colored by quintile within each season; click a column header to jump to that year.

Team2019202020212022202320242025
CLE4.844.795.084.673.844.113.90
IND4.514.325.084.244.304.674.53
SEA4.564.805.024.804.144.254.13
PHI4.234.924.924.594.294.874.15
BAL5.495.524.795.164.915.755.25
BUF4.414.194.775.174.324.544.96
KC4.184.464.534.704.273.984.21
JAX4.384.494.474.713.624.183.98
DEN4.054.344.454.353.984.144.42
DAL4.784.124.434.324.093.974.59
DET4.054.084.424.504.614.654.61
NE3.794.654.384.263.914.414.42
TEN4.985.124.364.384.164.114.20
NYJ3.284.154.344.164.224.274.57
SF4.634.324.334.684.794.723.78
TB3.694.124.323.383.445.254.11
LAC3.973.814.313.773.814.054.43
WAS4.434.014.283.984.414.964.70
MIN4.484.844.264.113.954.064.49
GB4.364.754.254.634.304.734.14
CHI3.694.184.255.404.484.024.83
ARI5.034.664.194.304.965.244.31
CAR4.704.194.044.553.964.574.27
LAR3.724.274.014.044.283.914.63
NYG4.654.434.004.834.124.204.29
CIN3.934.063.983.823.994.134.16
LV4.334.193.914.803.723.553.56
NO4.274.593.904.243.614.403.67
PIT3.663.623.854.154.124.064.31
ATL3.753.753.684.854.134.464.47
MIA3.313.933.554.325.064.014.73
HOU4.634.263.383.703.694.383.89

Distribution

How the 32 teams cluster for 2021.

About this stat
Stat ID
off_rushing_rush_yds_per_att
Side
offensive
Family
Rushing
Data source
P + N
Polarity
higher is better (or neutral)
Display grain
rate
Algorithm eligibility
Algorithm-eligible: this stat can be picked in the Algorithm Builder.