Scoring & Efficiency
Percentile rank per metric. Outward = better than league. Inner circle = median (rank 16/32).
| Points | 88 | 92.44 | -4.44 | #16 |
| Total Yards | 1259 | 1,329.88 | -70.88 | #19 |
| Yds / Play | 4.80 | 5.38 | -0.58 | #26 |
| 1st Downs | 73 | 79.13 | -6.13 | #23 |
| Turnovers | 2 | 4.91 | -2.91 | #3 |
| Fumbles Lost | 1 | 2.06 | -1.06 | #5 |
| EXP Pts | -1.57 | 14.06 | -15.63 | #19 |
Scoring & Efficiency Defense
Percentile rank per metric (defense). Outward = better than league. Inner circle = median.
| Points | 122 | 92.44 | +29.56 | #30 |
| Total Yards | 1344 | 1,329.88 | +14.13 | #18 |
| Yds / Play | 5.70 | 5.39 | +0.31 | #21 |
| 1st Downs | 75 | 79.13 | -4.13 | #10 |
| Turnovers | 5 | 4.91 | +0.09 | #16 |
| Fumbles Lost | 2 | 2.06 | -0.06 | #23 |
| EXP Pts | -18.62 | -14.06 | -4.56 | #19 |
Scoring Composition
Where Washington Commanders's points come from. Total = 88 points scored.
Offense
Drive Averages
Percentile rank per metric. Long bars = better than league. Median = 50.
| Drives | 46 | 42.16 | +3.84 | #8 |
| Plays / Drive | 5.80 | 5.97 | -0.17 | #21 |
| Yds / Drive | 27.10 | 30.97 | -3.87 | #25 |
| Points / Drive | 1.83 | 2.10 | -0.27 | #20 |
| Score % | 34.80 | 39.32 | -4.52 | #21 |
| Turnover % | 4.30 | 10.85 | -6.55 | #4 |
Rushing
Rushing: Y/A × Attempts × Rush TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Rush Att | 118 | 106.75 | +11.25 | #8 |
| Rush Yds | 496 | 445.56 | +50.44 | #8 |
| Rush Y/A | 4.20 | 4.13 | +0.07 | #16 |
| Rush TD | 1 | 3.72 | -2.72 | #30 |
| EXP Pts Rush | -5.14 | -1.75 | -3.39 | #23 |
Passing
Passing efficiency: Y/A × Cmp% × Pass TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 137 | 131.75 | +5.25 | #12 |
| Pass Cmp | 78 | 84.69 | -6.69 | #22 |
| Cmp % | 56.90 | 64.33 | -7.43 | #29 |
| Pass Yds | 763 | 884.31 | -121.31 | #23 |
| Yds / Att | 5.70 | 7.16 | -1.46 | #31 |
| Yds / Cmp | 10.10 | 11.14 | -1.04 | #27 |
| Adj Y/A | 6.60 | 7.12 | -0.52 | #18 |
| Adj NY/A | 6.20 | 6.30 | -0.10 | #17 |
| Pass TD | 8 | 6.28 | +1.72 | #11 |
| TD % | 5.80 | 4.77 | +1.03 | #7 |
| Pass Int | 1 | 3.14 | -2.14 | #1 |
| Int % | 0.70 | 2.44 | -1.74 | #1 |
| Sack % | 3.50 | 6.50 | -3.00 | #2 |
| Pass Rating | 89.90 | 92.22 | -2.32 | #17 |
| EXP Pts Pass | 10.95 | 19.24 | -8.29 | #20 |
Team Conversions
Percentile rank per metric. Long bars = better than league. Median = 50.
| 3rd Down Att | 57 | 50.47 | +6.53 | #4 |
| 3rd Down Made | 18 | 19.81 | -1.81 | #24 |
| 4th Down Att | 7 | 5.19 | +1.81 | #9 |
| 4th Down Made | 4 | 2.81 | +1.19 | #9 |
| Red Zone Att | 11 | 13.13 | -2.13 | #26 |
| Red Zone Scores | 6 | 7.91 | -1.91 | #26 |
Defense
Drive Averages Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| Drives | 46 | 42.16 | +3.84 | #27 |
| Plays / Drive | 5.30 | 5.96 | -0.66 | #2 |
| Yds / Drive | 29.20 | 30.95 | -1.75 | #12 |
| Points / Drive | 2.65 | 2.10 | +0.55 | #28 |
| Score % | 47.80 | 39.21 | +8.59 | #28 |
| Turnover % | 10.90 | 10.73 | +0.17 | #16 |
Rushing Defense
Rush defense: Y/A allowed × Attempts faced × Rush TDs allowed (dot size). 0-100 percentile; outward + larger = better.
| Rush Att | 94 | 106.75 | -12.75 | #7 |
| Rush Yds | 374 | 445.56 | -71.56 | #6 |
| Rush Y/A | 4 | 4.17 | -0.17 | #12 |
| Rush TD | 3 | 3.72 | -0.72 | #10 |
| EXP Pts Rush | 1.67 | 1.75 | -0.08 | #17 |
Passing Defense
Pass defense: Y/A × Cmp% × Pass TDs allowed (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 136 | 131.75 | +4.25 | #16 |
| Pass Cmp | 91 | 84.69 | +6.31 | #25 |
| Cmp % | 66.90 | 64.43 | +2.47 | #20 |
| Pass Yds | 970 | 884.31 | +85.69 | #25 |
| Yds / Att | 7.50 | 7.15 | +0.35 | #19 |
| Yds / Cmp | 11.20 | 11.14 | +0.06 | #17 |
| Adj Y/A | 8.10 | 7.13 | +0.97 | #24 |
| Adj NY/A | 7.40 | 6.30 | +1.10 | #27 |
| Pass TD | 11 | 6.28 | +4.72 | #30 |
| TD % | 8.10 | 4.82 | +3.28 | #31 |
| Pass Int | 3 | 2.94 | +0.06 | #19 |
| Int % | 2.20 | 2.28 | -0.08 | #18 |
| Sack % | 4.90 | 6.22 | -1.32 | #24 |
| Pass Rating | 106.80 | 92.44 | +14.36 | #28 |
| EXP Pts Pass | -23.06 | -19.24 | -3.82 | #21 |
Team Conversions Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| 3rd Down Att | 50 | 50.47 | -0.47 | #13 |
| 3rd Down Made | 21 | 19.81 | +1.19 | #19 |
| 4th Down Att | 2 | 5.19 | -3.19 | #2 |
| 4th Down Made | 1 | 2.81 | -1.81 | #6 |
| Red Zone Att | 15 | 13.13 | +1.88 | #23 |
| Red Zone Scores | 12 | 7.91 | +4.09 | #29 |
Special Teams
Kicking, returns, and punting summary for WAS 2026. Click Details for full breakdown.
Special Teams — WAS 2026
Field Goals
By distance
| Range (yd) | Made | Missed | % |
|---|---|---|---|
| 0-19 | 0 | 0 | — |
| 20-29 | 3 | 0 | 100.0% |
| 30-39 | 2 | 0 | 100.0% |
| 40-49 | 2 | 0 | 100.0% |
| 50-59 | 2 | 2 | 50.0% |
| 60+ | 0 | 0 | — |
Made FG distances
Missed FG distances
Point After Touchdown (PAT)
Game-Winning Field Goals
No game-winning field goal attempts this season.
Returns
Punting P
Defensive Pressure & Tackles
Pressure, tackles for loss, and forced turnover summary for WAS 2026.
Pressure & Tackles — WAS 2026
Pressure
Turnover Creation
Tackle Detail
EPA & Efficiency
Expected Points Added and CPOE for WAS 2026. Higher = better.
EPA & Efficiency — WAS 2026
Passing
Rushing
Receiving
About these stats
EPA = Expected Points Added — a play-by-play measure of value over baseline. Positive EPA = above average; negative = below.
CPOE = Completion Percentage Over Expected — completion rate above what a typical QB would post given the same pass distribution.
Air Yards & YAC
Pass distance breakdown for WAS 2026 — air yards (downfield) vs yards after catch.
Air Yards & YAC — WAS 2026
Passing decomposition
Receiving decomposition
About
Air Yards = the distance a pass traveled through the air (catch point minus line of scrimmage). YAC = yards after catch (catch point to where the play ended). Together they decompose total pass yardage into "downfield throws" vs "yards earned after the catch".
Discipline
Penalty totals and per-game rate for WAS 2026. Lower = better; rank pills are inverted (#1 = least penalized).
Discipline — WAS 2026
Season totals
Per game
About these ranks
Lower is better. The rank pill on each tile inverts the usual convention — #1 = league's most disciplined team, #32 = most penalized.
Top 10 Ranks
Where this team ranks best in the league.
Top-ranked metrics sorted by rank strength. The curve shows cumulative share — where it bends reveals the 80/20 of this team's strengths.
Bottom 10 Ranks
Where this team ranks worst in the league.
Worst-ranked metrics sorted by severity. The curve shows cumulative share — where it bends reveals the 80/20 of this team's weaknesses.
Most Improved YoY
Biggest offensive gains 2026 vs 2025.
| Penalties Yds | 913 | 224 | -689 |
| Pass Sacked Yds | 200 | 23 | -177 |
| Penalties | 117 | 30 | -87 |
5-Year Trajectory
WAS Off EXP, Def EXP, and Net EXP from 2022 through 2026. Trending up, down, or holding steady?
| 2022 | -24.3 | 7.3 | -17.0 |
| 2023 | -30.0 | -148.3 | -178.3 |
| 2024 | 206.9 | -91.5 | +115.4 |
| 2025 | 54.9 | -192.1 | -137.3 |
| 2026 | -1.6 | -18.6 | -20.2 |
Last game — Week 5, 2026
Passing Profile
Team-aggregate passing-game stats for WAS 2026.
Weekly Results
Per-week results, scores, and ATS outcome. See the Weekly Results candlestick below for visual season trajectory.
| 1 | @ PHI | L | 22-24 | W | — | — | — |
| 2 | @ DAL | L | 20-37 | L | — | — | — |
| 3 | vs SEA | W | 33-31 | W | — | — | — |
| 4 | vs IND | L | 13-30 | L | — | — | — |
| 5 | vs NYG | T | 27-27 | L | — | — | — |
| 6 | — | — | — | — | — | — | — |
| 7 | — | — | — | — | — | — | — |
| 8 | — | — | — | — | — | — | — |
| 9 | — | — | — | — | — | — | — |
| 10 | — | — | — | — | — | — | — |
| 11 | — | — | — | — | — | — | — |
| 12 | — | — | — | — | — | — | — |
| 13 | — | — | — | — | — | — | — |
| 14 | — | — | — | — | — | — | — |
| 15 | — | — | — | — | — | — | — |
| 16 | — | — | — | — | — | — | — |
| 17 | — | — | — | — | — | — | — |
| 18 | — | — | — | — | — | — | — |
Weekly Results vs Vegas
Each candle = one game. Open = Vegas predicted margin; close = actual margin. Green: team beat the spread. Red: didn't.
Betting Profile
ATS / SU / O/U splits by situation. WAS has 5 graded games this season. Situations with fewer than 5 games show a dash for the percentage to avoid small-sample noise.
W / L / Push composition per situation, each row normalized to 100% of graded games in that bucket.
| Overall | 5 | 1-3-1 | 2-3 | 40.0% | 4-1 | 80.0% | -6.8 | -3.0 | 2 | +10.5 |
| Home | 3 | 1-1-1 | 1-2 | — | 2-1 | — | -5.0 | -1.8 | 2 | +10.5 |
| Away | 2 | 0-2 | 1-1 | — | 2-0 | — | -9.5 | -4.8 | — | +4.0 |
| As favorite | 1 | 0-0-1 | 0-1 | — | 1-0 | — | +0.0 | -3.5 | — | -3.5 |
| As underdog | 4 | 1-3 | 2-2 | — | 3-1 | — | -8.5 | -2.9 | 2 | +10.5 |
| Division games | 3 | 0-2-1 | 1-2 | — | 3-0 | — | -6.3 | -4.3 | — | +4.0 |
| Non-division | 2 | 1-1 | 1-1 | — | 1-1 | — | -7.5 | -1.0 | 2 | +10.5 |
| Small favorite (3-7) | 1 | 0-0-1 | 0-1 | — | 1-0 | — | +0.0 | -3.5 | — | -3.5 |
| Small underdog (3-7) | 3 | 0-3 | 1-2 | — | 2-1 | — | -12.0 | -7.3 | — | +4.0 |
| Large underdog (7+) | 1 | 1-0 | 1-0 | — | 1-0 | — | +2.0 | +10.5 | 2 | +10.5 |
Head-to-Head
Opponents faced in 2026. Avg MoV = mean margin of victory; Avg Cover = mean margin of cover (positive = team covered).
Schedule Context
Performance sliced by when, where, and against whom.
By month
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sep | 3 | 1-2 | 2-1 | 3-0 | 67% |
| Oct | 2 | 0-1-1 | 0-2 | 1-1 | 0% |
By day of week
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sun | 5 | 1-3-1 | 2-3 | 4-1 | 40% |
By season half
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| First half (W1-9) | 5 | 1-3-1 | 2-3 | 4-1 | 40% |
By surface
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Grass | 4 | 1-2-1 | 2-2 | 3-1 | 50% |
| Turf | 1 | 0-1 | 0-1 | 1-0 | 0% |
By site role
By group
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Same division | 3 | 0-2-1 | 1-2 | 3-0 | 33% |
| Same conference | 1 | 1-0 | 1-0 | 1-0 | 100% |
| Inter-conference | 1 | 0-1 | 0-1 | 0-1 | 0% |
Weather
Weather data not yet available for this season.
Data coverage: 2015 onward.
Streaks & Trends
Current run, season records, and performance after specific game outcomes.
Current streaks
| Dimension | Streak | Length |
|---|---|---|
| SU | T | 1 |
| ATS | L | 2 |
| O/U | O | 1 |
Longest this season
| Dimension | Length |
|---|---|
| Longest SU win streak | 1 |
| Longest SU loss streak | 2 |
| Longest ATS cover | 1 |
| Longest ATS no-cover | 2 |
| Longest O streak | 3 |
| Longest U streak | 1 |
Performance context
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| After a win | 1 | 0-1 | 0-1 | 0-1 | 0% |
| After a loss | 3 | 1-1-1 | 1-2 | 3-0 | 33% |
| On 2+ losing streak | 1 | 1-0 | 1-0 | 1-0 | 100% |
| vs winning opp. | 2 | 1-0-1 | 1-1 | 2-0 | 50% |
| vs losing opp. | 2 | 0-2 | 0-2 | 1-1 | 0% |
Travel & Venue Context
Physical context — where games were played, how far the team traveled, and how much rest they had.
By environment
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Outdoor | 4 | 1-2-1 | 2-2 | 3-1 | 50% |
By venue type
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Domestic home | 3 | 1-1-1 | 1-2 | 2-1 | 33% |
| Domestic road | 2 | 0-2 | 1-1 | 2-0 | 50% |
By travel distance
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Home (0 mi) | 3 | 1-1-1 | 1-2 | 2-1 | 33% |
| Short (<500) | 1 | 0-1 | 1-0 | 1-0 | 100% |
| Medium (500-1500) | 1 | 0-1 | 0-1 | 1-0 | 0% |
By rest days
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Standard (5-7d) | 4 | 1-2-1 | 1-3 | 3-1 | 25% |
Betting Profile Heatmap
ATS performance across every context. Color = ATS%; opacity = sample size.
Spread-Role Performance
ATS% by pre-game spread role. Tells you which roles this team handles well or folds in.
Vegas Accuracy
Vegas closing spread vs actual margin. MAE = average miss in pts; Bias = whether Vegas systematically over- or under-rated the team.
Stat trajectory
Multi-year history with league average. Pick a stat to compare.
Division Comparison: NFC East
This team and its three division rivals, side by side.
Division rivals across core KPIs. SoS is multiplied by 100 to share an axis with per-game points.
| Team | Record | SoS | Pts/G | Pts Allowed/G | Off EXP | Def EXP |
|---|---|---|---|---|---|---|
| Dallas Cowboys (DAL) | 2-3 | 0.440 #21 | 30.5 | 28.0 | 65.44 | -62.30 |
| New York Giants (NYG) | 3-1-1 | 0.280 #31 | 20.5 | 19.8 | -1.69 | -21.17 |
| Philadelphia Eagles (PHI) | 2-3 | 0.440 #20 | 18.8 | 23.3 | -19.57 | -25.30 |
| Washington Commanders (WAS) | 1-3-1 | 0.500 #18 | 22.0 | 30.5 | -1.57 | -18.62 |
Insights
As of week 4, how the 2026 Washington Commanders rank among the league's 32 teams in efficiency: Strengths: offensive avg time to throw (2nd of 32), offensive avg time to throw (2nd of 32), and offensive sack rate allowed (3rd of 32). Weaknesses: offensive avg yards after catch (28th of 32), defensive avg opp time to throw (26th of 32), and defensive avg opp time to throw (26th of 32).
Rivalries
- Philadelphia Eagles and Washington Commanders have met 16 times in the regular season. Philadelphia Eagles leads the series 11 to 5. The most lopsided meeting was a 24-point win for Philadelphia Eagles in 2018.