Scoring & Efficiency
Percentile rank per metric. Outward = better than league. Inner circle = median (rank 16/32).
| Points | 73 | 92.44 | -19.44 | #28 |
| Total Yards | 1229 | 1,329.88 | -100.88 | #20 |
| Yds / Play | 5.20 | 5.38 | -0.18 | #15 |
| 1st Downs | 68 | 79.13 | -11.13 | #26 |
| Turnovers | 6 | 4.91 | +1.09 | #24 |
| Fumbles Lost | 3 | 2.06 | +0.94 | #25 |
| EXP Pts | -11.19 | 14.06 | -25.25 | #26 |
Scoring & Efficiency Defense
Percentile rank per metric (defense). Outward = better than league. Inner circle = median.
| Points | 105 | 92.44 | +12.56 | #23 |
| Total Yards | 1297 | 1,329.88 | -32.88 | #14 |
| Yds / Play | 5 | 5.39 | -0.39 | #9 |
| 1st Downs | 84 | 79.13 | +4.88 | #23 |
| Turnovers | 4 | 4.91 | -0.91 | #20 |
| Fumbles Lost | 0 | 2.06 | -2.06 | #28 |
| EXP Pts | -27.70 | -14.06 | -13.64 | #26 |
Scoring Composition
Where Green Bay Packers's points come from. Total = 73 points scored.
Offense
Drive Averages
Percentile rank per metric. Long bars = better than league. Median = 50.
| Drives | 44 | 42.16 | +1.84 | #12 |
| Plays / Drive | 5.50 | 5.97 | -0.47 | #28 |
| Yds / Drive | 28.10 | 30.97 | -2.87 | #21 |
| Points / Drive | 1.68 | 2.10 | -0.42 | #24 |
| Score % | 31.80 | 39.32 | -7.52 | #24 |
| Turnover % | 13.60 | 10.85 | +2.75 | #24 |
Rushing
Rushing: Y/A × Attempts × Rush TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Rush Att | 73 | 106.75 | -33.75 | #32 |
| Rush Yds | 232 | 445.56 | -213.56 | #32 |
| Rush Y/A | 3.20 | 4.13 | -0.93 | #31 |
| Rush TD | 0 | 3.72 | -3.72 | #31 |
| EXP Pts Rush | -26.20 | -1.75 | -24.45 | #31 |
Passing
Passing efficiency: Y/A × Cmp% × Pass TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 154 | 131.75 | +22.25 | #7 |
| Pass Cmp | 87 | 84.69 | +2.31 | #12 |
| Cmp % | 56.50 | 64.33 | -7.83 | #31 |
| Pass Yds | 997 | 884.31 | +112.69 | #11 |
| Yds / Att | 6.80 | 7.16 | -0.36 | #20 |
| Yds / Cmp | 12 | 11.14 | +0.86 | #10 |
| Adj Y/A | 6.90 | 7.12 | -0.22 | #16 |
| Adj NY/A | 6.30 | 6.30 | +0.00 | #16 |
| Pass TD | 8 | 6.28 | +1.72 | #9 |
| TD % | 5.20 | 4.77 | +0.43 | #14 |
| Pass Int | 3 | 3.14 | -0.14 | #16 |
| Int % | 1.90 | 2.44 | -0.54 | #14 |
| Sack % | 4.90 | 6.50 | -1.60 | #11 |
| Pass Rating | 86.50 | 92.22 | -5.72 | #19 |
| EXP Pts Pass | 19.59 | 19.24 | +0.35 | #16 |
Team Conversions
Percentile rank per metric. Long bars = better than league. Median = 50.
| 3rd Down Att | 46 | 50.47 | -4.47 | #26 |
| 3rd Down Made | 12 | 19.81 | -7.81 | #32 |
| 4th Down Att | 9 | 5.19 | +3.81 | #2 |
| 4th Down Made | 5 | 2.81 | +2.19 | #3 |
| Red Zone Att | 15 | 13.13 | +1.88 | #9 |
| Red Zone Scores | 7 | 7.91 | -0.91 | #20 |
Defense
Drive Averages Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| Drives | 45 | 42.16 | +2.84 | #26 |
| Plays / Drive | 5.90 | 5.96 | -0.06 | #16 |
| Yds / Drive | 28.30 | 30.95 | -2.65 | #9 |
| Points / Drive | 2.29 | 2.10 | +0.19 | #24 |
| Score % | 37.80 | 39.21 | -1.41 | #12 |
| Turnover % | 8.90 | 10.73 | -1.83 | #21 |
Rushing Defense
Rush defense: Y/A allowed × Attempts faced × Rush TDs allowed (dot size). 0-100 percentile; outward + larger = better.
| Rush Att | 133 | 106.75 | +26.25 | #31 |
| Rush Yds | 557 | 445.56 | +111.44 | #28 |
| Rush Y/A | 4.20 | 4.17 | +0.03 | #17 |
| Rush TD | 7 | 3.72 | +3.28 | #30 |
| EXP Pts Rush | -5.15 | 1.75 | -6.90 | #26 |
Passing Defense
Pass defense: Y/A × Cmp% × Pass TDs allowed (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 117 | 131.75 | -14.75 | #25 |
| Pass Cmp | 79 | 84.69 | -5.69 | #9 |
| Cmp % | 67.50 | 64.43 | +3.07 | #23 |
| Pass Yds | 740 | 884.31 | -144.31 | #4 |
| Yds / Att | 6.90 | 7.15 | -0.25 | #14 |
| Yds / Cmp | 10.20 | 11.14 | -0.94 | #10 |
| Adj Y/A | 6.30 | 7.13 | -0.83 | #8 |
| Adj NY/A | 5.40 | 6.30 | -0.90 | #7 |
| Pass TD | 6 | 6.28 | -0.28 | #19 |
| TD % | 5.10 | 4.82 | +0.28 | #20 |
| Pass Int | 4 | 2.94 | +1.06 | #6 |
| Int % | 3.40 | 2.28 | +1.12 | #6 |
| Sack % | 7.90 | 6.22 | +1.68 | #10 |
| Pass Rating | 89.80 | 92.44 | -2.64 | #16 |
| EXP Pts Pass | -25.16 | -19.24 | -5.92 | #23 |
Team Conversions Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| 3rd Down Att | 56 | 50.47 | +5.53 | #28 |
| 3rd Down Made | 27 | 19.81 | +7.19 | #30 |
| 4th Down Att | 4 | 5.19 | -1.19 | #12 |
| 4th Down Made | 2 | 2.81 | -0.81 | #14 |
| Red Zone Att | 14 | 13.13 | +0.88 | #20 |
| Red Zone Scores | 12 | 7.91 | +4.09 | #31 |
Special Teams
Kicking, returns, and punting summary for GB 2026. Click Details for full breakdown.
Special Teams — GB 2026
Field Goals
By distance
| Range (yd) | Made | Missed | % |
|---|---|---|---|
| 0-19 | 0 | 0 | — |
| 20-29 | 2 | 0 | 100.0% |
| 30-39 | 2 | 0 | 100.0% |
| 40-49 | 1 | 2 | 33.3% |
| 50-59 | 2 | 0 | 100.0% |
| 60+ | 0 | 0 | — |
Made FG distances
Missed FG distances
Blocked FG distances
Point After Touchdown (PAT)
Game-Winning Field Goals
GWFG distances
Returns
Punting P
Defensive Pressure & Tackles
Pressure, tackles for loss, and forced turnover summary for GB 2026.
Pressure & Tackles — GB 2026
Pressure
Turnover Creation
Tackle Detail
EPA & Efficiency
Expected Points Added and CPOE for GB 2026. Higher = better.
EPA & Efficiency — GB 2026
Passing
Rushing
Receiving
About these stats
EPA = Expected Points Added — a play-by-play measure of value over baseline. Positive EPA = above average; negative = below.
CPOE = Completion Percentage Over Expected — completion rate above what a typical QB would post given the same pass distribution.
Air Yards & YAC
Pass distance breakdown for GB 2026 — air yards (downfield) vs yards after catch.
Air Yards & YAC — GB 2026
Passing decomposition
Receiving decomposition
About
Air Yards = the distance a pass traveled through the air (catch point minus line of scrimmage). YAC = yards after catch (catch point to where the play ended). Together they decompose total pass yardage into "downfield throws" vs "yards earned after the catch".
Discipline
Penalty totals and per-game rate for GB 2026. Lower = better; rank pills are inverted (#1 = least penalized).
Discipline — GB 2026
Season totals
Per game
About these ranks
Lower is better. The rank pill on each tile inverts the usual convention — #1 = league's most disciplined team, #32 = most penalized.
Top 10 Ranks
Where this team ranks best in the league.
Top-ranked metrics sorted by rank strength. The curve shows cumulative share — where it bends reveals the 80/20 of this team's strengths.
Bottom 10 Ranks
Where this team ranks worst in the league.
Worst-ranked metrics sorted by severity. The curve shows cumulative share — where it bends reveals the 80/20 of this team's weaknesses.
Most Improved YoY
Biggest offensive gains 2026 vs 2025.
| Penalties Yds | 818 | 344 | -474 |
| Pass Sacked Yds | 228 | 44 | -184 |
| Penalties | 105 | 42 | -63 |
5-Year Trajectory
GB Off EXP, Def EXP, and Net EXP from 2022 through 2026. Trending up, down, or holding steady?
| 2022 | 68.9 | -63.9 | +5.0 |
| 2023 | 123.4 | -60.9 | +62.5 |
| 2024 | 142.3 | 14.0 | +156.2 |
| 2025 | 151.1 | -80.6 | +70.5 |
| 2026 | -11.2 | -27.7 | -38.9 |
Last game — Week 5, 2026
Passing Profile
Team-aggregate passing-game stats for GB 2026.
Weekly Results
Per-week results, scores, and ATS outcome. See the Weekly Results candlestick below for visual season trajectory.
| 1 | @ MIN | L | 22-39 | L | — | — | — |
| 2 | @ NYJ | W | 20-17 | L | — | — | — |
| 3 | vs ATL | L | 14-35 | L | — | — | — |
| 4 | @ TB | W | 17-14 | L | — | — | — |
| 5 | vs CHI | W | 31-7 | W | — | — | — |
| 6 | — | — | — | — | — | — | — |
| 7 | — | — | — | — | — | — | — |
| 8 | — | — | — | — | — | — | — |
| 9 | — | — | — | — | — | — | — |
| 10 | — | — | — | — | — | — | — |
| 11 | — | — | — | — | — | — | — |
| 12 | — | — | — | — | — | — | — |
| 13 | — | — | — | — | — | — | — |
| 14 | — | — | — | — | — | — | — |
| 15 | — | — | — | — | — | — | — |
| 16 | — | — | — | — | — | — | — |
| 17 | — | — | — | — | — | — | — |
| 18 | — | — | — | — | — | — | — |
Weekly Results vs Vegas
Each candle = one game. Open = Vegas predicted margin; close = actual margin. Green: team beat the spread. Red: didn't.
Betting Profile
ATS / SU / O/U splits by situation. GB has 5 graded games this season. Situations with fewer than 5 games show a dash for the percentage to avoid small-sample noise.
W / L / Push composition per situation, each row normalized to 100% of graded games in that bucket.
| Overall | 5 | 3-2 | 1-3-1 | 25.0% | 2-3 | 40.0% | -1.6 | -3.2 | 24 | +25.5 |
| Home | 2 | 1-1 | 1-1 | — | 1-1 | — | +1.5 | +0.0 | 24 | +25.5 |
| Away | 3 | 2-1 | 0-2-1 | — | 1-2 | — | -3.7 | -5.3 | 3 | +0.0 |
| As favorite | 3 | 2-1 | 0-2-1 | — | 1-2 | — | -5.0 | -8.7 | 3 | +0.0 |
| As underdog | 2 | 1-1 | 1-1 | — | 1-1 | — | +3.5 | +5.0 | 24 | +25.5 |
| Division games | 2 | 1-1 | 1-1 | — | 1-1 | — | +3.5 | +5.0 | 24 | +25.5 |
| Non-division | 3 | 2-1 | 0-2-1 | — | 1-2 | — | -5.0 | -8.7 | 3 | +0.0 |
| Pick-em (≤3) | 3 | 2-1 | 1-1-1 | — | 1-2 | — | +3.3 | +3.3 | 24 | +25.5 |
| Small favorite (3-7) | 2 | 1-1 | 0-2 | — | 1-1 | — | -9.0 | -13.0 | 3 | -0.5 |
Head-to-Head
Opponents faced in 2026. Avg MoV = mean margin of victory; Avg Cover = mean margin of cover (positive = team covered).
Schedule Context
Performance sliced by when, where, and against whom.
By month
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sep | 3 | 1-2 | 0-3 | 2-1 | 0% |
| Oct | 2 | 2-0 | 1-0-1 | 0-2 | 100% |
By day of week
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Thu | 1 | 0-1 | 0-1 | 1-0 | 0% |
| Sun | 4 | 3-1 | 1-2-1 | 1-3 | 33% |
By season half
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| First half (W1-9) | 5 | 3-2 | 1-3-1 | 2-3 | 25% |
By surface
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Grass | 3 | 2-1 | 1-1-1 | 1-2 | 50% |
| Turf | 2 | 1-1 | 0-2 | 1-1 | 0% |
By site role
By group
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Same division | 2 | 1-1 | 1-1 | 1-1 | 50% |
| Same conference | 2 | 1-1 | 0-1-1 | 1-1 | 0% |
| Inter-conference | 1 | 1-0 | 0-1 | 0-1 | 0% |
Weather
Weather data not yet available for this season.
Data coverage: 2015 onward.
Streaks & Trends
Current run, season records, and performance after specific game outcomes.
Current streaks
| Dimension | Streak | Length |
|---|---|---|
| SU | W | 2 |
| ATS | W | 1 |
| O/U | U | 2 |
Longest this season
| Dimension | Length |
|---|---|
| Longest SU win streak | 2 |
| Longest SU loss streak | 1 |
| Longest ATS cover | 1 |
| Longest ATS no-cover | 3 |
| Longest O streak | 1 |
| Longest U streak | 2 |
Performance context
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| After a win | 2 | 1-1 | 1-1 | 1-1 | 50% |
| After a loss | 2 | 2-0 | 0-1-1 | 0-2 | 0% |
| vs winning opp. | 2 | 2-0 | 1-1 | 0-2 | 50% |
| vs losing opp. | 2 | 1-1 | 0-1-1 | 1-1 | 0% |
Travel & Venue Context
Physical context — where games were played, how far the team traveled, and how much rest they had.
By environment
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Outdoor | 4 | 3-1 | 1-2-1 | 1-3 | 33% |
| Retractable (closed) | 1 | 0-1 | 0-1 | 1-0 | 0% |
By venue type
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Domestic home | 2 | 1-1 | 1-1 | 1-1 | 50% |
| Domestic road | 3 | 2-1 | 0-2-1 | 1-2 | 0% |
By travel distance
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Home (0 mi) | 2 | 1-1 | 1-1 | 1-1 | 50% |
| Short (<500) | 1 | 0-1 | 0-1 | 1-0 | 0% |
| Medium (500-1500) | 2 | 2-0 | 0-1-1 | 0-2 | 0% |
By rest days
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Short week (3-4d) | 1 | 0-1 | 0-1 | 1-0 | 0% |
| Standard (5-7d) | 2 | 2-0 | 1-1 | 0-2 | 50% |
| Long week (8-10d) | 1 | 1-0 | 0-0-1 | 0-1 | — |
Betting Profile Heatmap
ATS performance across every context. Color = ATS%; opacity = sample size.
Spread-Role Performance
ATS% by pre-game spread role. Tells you which roles this team handles well or folds in.
Vegas Accuracy
Vegas closing spread vs actual margin. MAE = average miss in pts; Bias = whether Vegas systematically over- or under-rated the team.
Stat trajectory
Multi-year history with league average. Pick a stat to compare.
Division Comparison: NFC North
This team and its three division rivals, side by side.
Division rivals across core KPIs. SoS is multiplied by 100 to share an axis with per-game points.
| Team | Record | SoS | Pts/G | Pts Allowed/G | Off EXP | Def EXP |
|---|---|---|---|---|---|---|
| Chicago Bears (CHI) | 3-2 | 0.580 #7 | 28.0 | 16.3 | 49.90 | 7.68 |
| Detroit Lions (DET) | 3-2 | 0.410 #24 | 29.8 | 31.8 | 52.03 | -69.87 |
| Green Bay Packers (GB) | 3-2 | 0.520 #15 | 18.3 | 26.3 | -11.19 | -27.70 |
| Minnesota Vikings (MIN) | 5-0 | 0.320 #30 | 21.5 | 12.8 | -14.41 | 38.43 |
Insights
As of week 4, how the 2026 Green Bay Packers rank among the league's 32 teams in efficiency: Strengths: offensive yac over expected (3rd of 32), defensive avg time to pressure (4th of 32), and offensive avg yards after catch (4th of 32). Weaknesses: offensive avg time to pressure (32nd of 32), offensive epa per rush (32nd of 32), and offensive epa per rush (32nd of 32).
Rivalries
- Green Bay Packers and Minnesota Vikings have met 16 times in the regular season. Minnesota Vikings leads the series 8 to 7, with 1 tie. The most lopsided meeting was a 27-point win for Green Bay Packers in 2021.