Scoring & Efficiency
Percentile rank per metric. Outward = better than league. Inner circle = median (rank 16/32).
| Points | 112 | 92.44 | +19.56 | #9 |
| Total Yards | 1716 | 1,329.88 | +386.13 | #1 |
| Yds / Play | 5.80 | 5.38 | +0.43 | #9 |
| 1st Downs | 101 | 79.13 | +21.88 | #1 |
| Turnovers | 5 | 4.91 | +0.09 | #21 |
| Fumbles Lost | 3 | 2.06 | +0.94 | #27 |
| EXP Pts | 49.90 | 14.06 | +35.84 | #5 |
Scoring & Efficiency Defense
Percentile rank per metric (defense). Outward = better than league. Inner circle = median.
| Points | 65 | 92.44 | -27.44 | #4 |
| Total Yards | 1129 | 1,329.88 | -200.88 | #3 |
| Yds / Play | 5.90 | 5.39 | +0.51 | #29 |
| 1st Downs | 56 | 79.13 | -23.13 | #2 |
| Turnovers | 6 | 4.91 | +1.09 | #11 |
| Fumbles Lost | 3 | 2.06 | +0.94 | #8 |
| EXP Pts | 7.68 | -14.06 | +21.74 | #5 |
Scoring Composition
Where Chicago Bears's points come from. Total = 112 points scored.
Offense
Drive Averages
Percentile rank per metric. Long bars = better than league. Median = 50.
| Drives | 42 | 42.16 | -0.16 | #18 |
| Plays / Drive | 7.30 | 5.97 | +1.33 | #1 |
| Yds / Drive | 40.90 | 30.97 | +9.93 | #1 |
| Points / Drive | 2.67 | 2.10 | +0.57 | #7 |
| Score % | 47.60 | 39.32 | +8.28 | #9 |
| Turnover % | 11.90 | 10.85 | +1.05 | #20 |
Rushing
Rushing: Y/A × Attempts × Rush TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Rush Att | 159 | 106.75 | +52.25 | #1 |
| Rush Yds | 785 | 445.56 | +339.44 | #1 |
| Rush Y/A | 4.90 | 4.13 | +0.77 | #4 |
| Rush TD | 9 | 3.72 | +5.28 | #2 |
| EXP Pts Rush | 5 | -1.75 | +6.75 | #8 |
Passing
Passing efficiency: Y/A × Cmp% × Pass TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 132 | 131.75 | +0.25 | #14 |
| Pass Cmp | 90 | 84.69 | +5.31 | #10 |
| Cmp % | 68.20 | 64.33 | +3.87 | #9 |
| Pass Yds | 931 | 884.31 | +46.69 | #15 |
| Yds / Att | 7.40 | 7.16 | +0.24 | #13 |
| Yds / Cmp | 10.80 | 11.14 | -0.34 | #18 |
| Adj Y/A | 7.30 | 7.12 | +0.18 | #15 |
| Adj NY/A | 6.60 | 6.30 | +0.30 | #14 |
| Pass TD | 4 | 6.28 | -2.28 | #24 |
| TD % | 3 | 4.77 | -1.77 | #28 |
| Pass Int | 2 | 3.14 | -1.14 | #11 |
| Int % | 1.50 | 2.44 | -0.94 | #6 |
| Sack % | 5 | 6.50 | -1.50 | #12 |
| Pass Rating | 93.50 | 92.22 | +1.28 | #16 |
| EXP Pts Pass | 43.40 | 19.24 | +24.16 | #6 |
Team Conversions
Percentile rank per metric. Long bars = better than league. Median = 50.
| 3rd Down Att | 57 | 50.47 | +6.53 | #3 |
| 3rd Down Made | 27 | 19.81 | +7.19 | #2 |
| 4th Down Att | 10 | 5.19 | +4.81 | #1 |
| 4th Down Made | 6 | 2.81 | +3.19 | #2 |
| Red Zone Att | 19 | 13.13 | +5.88 | #1 |
| Red Zone Scores | 8 | 7.91 | +0.09 | #14 |
Defense
Drive Averages Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| Drives | 38 | 42.16 | -4.16 | #6 |
| Plays / Drive | 4.90 | 5.96 | -1.06 | #1 |
| Yds / Drive | 27.50 | 30.95 | -3.45 | #6 |
| Points / Drive | 1.68 | 2.10 | -0.42 | #5 |
| Score % | 31.60 | 39.21 | -7.61 | #7 |
| Turnover % | 13.20 | 10.73 | +2.47 | #10 |
Rushing Defense
Rush defense: Y/A allowed × Attempts faced × Rush TDs allowed (dot size). 0-100 percentile; outward + larger = better.
| Rush Att | 83 | 106.75 | -23.75 | #2 |
| Rush Yds | 410 | 445.56 | -35.56 | #13 |
| Rush Y/A | 4.90 | 4.17 | +0.73 | #29 |
| Rush TD | 3 | 3.72 | -0.72 | #14 |
| EXP Pts Rush | -6.63 | 1.75 | -8.38 | #28 |
Passing Defense
Pass defense: Y/A × Cmp% × Pass TDs allowed (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 99 | 131.75 | -32.75 | #32 |
| Pass Cmp | 58 | 84.69 | -26.69 | #1 |
| Cmp % | 58.60 | 64.43 | -5.83 | #4 |
| Pass Yds | 719 | 884.31 | -165.31 | #3 |
| Yds / Att | 7.80 | 7.15 | +0.65 | #22 |
| Yds / Cmp | 13.40 | 11.14 | +2.26 | #31 |
| Adj Y/A | 7.30 | 7.13 | +0.17 | #20 |
| Adj NY/A | 6.10 | 6.30 | -0.20 | #17 |
| Pass TD | 4 | 6.28 | -2.28 | #8 |
| TD % | 4 | 4.82 | -0.82 | #13 |
| Pass Int | 3 | 2.94 | +0.06 | #14 |
| Int % | 3 | 2.28 | +0.72 | #9 |
| Sack % | 9.20 | 6.22 | +2.98 | #2 |
| Pass Rating | 84.40 | 92.44 | -8.04 | #8 |
| EXP Pts Pass | 10.91 | -19.24 | +30.15 | #2 |
Team Conversions Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| 3rd Down Att | 38 | 50.47 | -12.47 | #1 |
| 3rd Down Made | 9 | 19.81 | -10.81 | #1 |
| 4th Down Att | 4 | 5.19 | -1.19 | #15 |
| 4th Down Made | 1 | 2.81 | -1.81 | #8 |
| Red Zone Att | 9 | 13.13 | -4.13 | #4 |
| Red Zone Scores | 5 | 7.91 | -2.91 | #8 |
Special Teams
Kicking, returns, and punting summary for CHI 2026. Click Details for full breakdown.
Special Teams — CHI 2026
Field Goals
By distance
| Range (yd) | Made | Missed | % |
|---|---|---|---|
| 0-19 | 0 | 0 | — |
| 20-29 | 2 | 0 | 100.0% |
| 30-39 | 2 | 0 | 100.0% |
| 40-49 | 2 | 1 | 66.7% |
| 50-59 | 1 | 0 | 100.0% |
| 60+ | 0 | 0 | — |
Made FG distances
Missed FG distances
Blocked FG distances
Point After Touchdown (PAT)
Game-Winning Field Goals
No game-winning field goal attempts this season.
Returns
Punting P
Defensive Pressure & Tackles
Pressure, tackles for loss, and forced turnover summary for CHI 2026.
Pressure & Tackles — CHI 2026
Pressure
Turnover Creation
Tackle Detail
EPA & Efficiency
Expected Points Added and CPOE for CHI 2026. Higher = better.
EPA & Efficiency — CHI 2026
Passing
Rushing
Receiving
About these stats
EPA = Expected Points Added — a play-by-play measure of value over baseline. Positive EPA = above average; negative = below.
CPOE = Completion Percentage Over Expected — completion rate above what a typical QB would post given the same pass distribution.
Air Yards & YAC
Pass distance breakdown for CHI 2026 — air yards (downfield) vs yards after catch.
Air Yards & YAC — CHI 2026
Passing decomposition
Receiving decomposition
About
Air Yards = the distance a pass traveled through the air (catch point minus line of scrimmage). YAC = yards after catch (catch point to where the play ended). Together they decompose total pass yardage into "downfield throws" vs "yards earned after the catch".
Discipline
Penalty totals and per-game rate for CHI 2026. Lower = better; rank pills are inverted (#1 = least penalized).
Discipline — CHI 2026
Season totals
Per game
About these ranks
Lower is better. The rank pill on each tile inverts the usual convention — #1 = league's most disciplined team, #32 = most penalized.
Top 10 Ranks
Where this team ranks best in the league.
Top-ranked metrics sorted by rank strength. The curve shows cumulative share — where it bends reveals the 80/20 of this team's strengths.
Bottom 10 Ranks
Where this team ranks worst in the league.
Worst-ranked metrics sorted by severity. The curve shows cumulative share — where it bends reveals the 80/20 of this team's weaknesses.
Most Improved YoY
Biggest offensive gains 2026 vs 2025.
| Penalties Yds | 970 | 189 | -781 |
| Pass Sacked Yds | 165 | 45 | -120 |
| Penalties | 120 | 29 | -91 |
5-Year Trajectory
CHI Off EXP, Def EXP, and Net EXP from 2022 through 2026. Trending up, down, or holding steady?
| 2022 | -7.1 | -169.1 | -176.3 |
| 2023 | -10.7 | -34.6 | -45.3 |
| 2024 | -43.5 | -53.7 | -97.1 |
| 2025 | 117.9 | -98.1 | +19.8 |
| 2026 | 49.9 | 7.7 | +57.6 |
Last game — Week 5, 2026
Passing Profile
Team-aggregate passing-game stats for CHI 2026.
Weekly Results
Per-week results, scores, and ATS outcome. See the Weekly Results candlestick below for visual season trajectory.
| 1 | @ CAR | W | 59-37 | W | — | — | — |
| 2 | vs MIN | L | 3-9 | L | — | — | — |
| 3 | vs PHI | W | 27-7 | W | — | — | — |
| 4 | vs NYJ | W | 23-12 | W | — | — | — |
| 5 | @ GB | L | 7-31 | L | — | — | — |
| 6 | — | — | — | — | — | — | — |
| 7 | — | — | — | — | — | — | — |
| 8 | — | — | — | — | — | — | — |
| 9 | — | — | — | — | — | — | — |
| 10 | — | — | — | — | — | — | — |
| 11 | — | — | — | — | — | — | — |
| 12 | — | — | — | — | — | — | — |
| 13 | — | — | — | — | — | — | — |
| 14 | — | — | — | — | — | — | — |
| 15 | — | — | — | — | — | — | — |
| 16 | — | — | — | — | — | — | — |
| 17 | — | — | — | — | — | — | — |
| 18 | — | — | — | — | — | — | — |
Weekly Results vs Vegas
Each candle = one game. Open = Vegas predicted margin; close = actual margin. Green: team beat the spread. Red: didn't.
Betting Profile
ATS / SU / O/U splits by situation. CHI has 5 graded games this season. Situations with fewer than 5 games show a dash for the percentage to avoid small-sample noise.
W / L / Push composition per situation, each row normalized to 100% of graded games in that bucket.
| Overall | 5 | 3-2 | 3-2 | 60.0% | 1-4 | 20.0% | +4.6 | +2.8 | 22 | +23.5 |
| Home | 3 | 2-1 | 2-1 | — | 0-3 | — | +8.3 | +6.8 | 20 | +23.5 |
| Away | 2 | 1-1 | 1-1 | — | 1-1 | — | -1.0 | -3.2 | 22 | +19.0 |
| As favorite | 4 | 2-2 | 2-2 | — | 1-3 | — | +0.8 | -2.4 | 22 | +19.0 |
| As underdog | 1 | 1-0 | 1-0 | — | 0-1 | — | +20.0 | +23.5 | 20 | +23.5 |
| Division games | 2 | 0-2 | 0-2 | — | 0-2 | — | -15.0 | -18.0 | — | -10.5 |
| Non-division | 3 | 3-0 | 3-0 | — | 1-2 | — | +17.7 | +16.7 | 22 | +23.5 |
| Pick-em (≤3) | 2 | 1-1 | 1-1 | — | 1-1 | — | -1.0 | -3.2 | 22 | +19.0 |
| Small favorite (3-7) | 2 | 1-1 | 1-1 | — | 0-2 | — | +2.5 | -1.5 | 11 | +7.5 |
| Small underdog (3-7) | 1 | 1-0 | 1-0 | — | 0-1 | — | +20.0 | +23.5 | 20 | +23.5 |
Head-to-Head
Opponents faced in 2026. Avg MoV = mean margin of victory; Avg Cover = mean margin of cover (positive = team covered).
Schedule Context
Performance sliced by when, where, and against whom.
By month
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sep | 3 | 2-1 | 2-1 | 1-2 | 67% |
| Oct | 2 | 1-1 | 1-1 | 0-2 | 50% |
By day of week
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sun | 4 | 2-2 | 2-2 | 1-3 | 50% |
| Mon | 1 | 1-0 | 1-0 | 0-1 | 100% |
By season half
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| First half (W1-9) | 5 | 3-2 | 3-2 | 1-4 | 60% |
By surface
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Grass | 5 | 3-2 | 3-2 | 1-4 | 60% |
By site role
By group
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Same division | 2 | 0-2 | 0-2 | 0-2 | 0% |
| Same conference | 2 | 2-0 | 2-0 | 1-1 | 100% |
| Inter-conference | 1 | 1-0 | 1-0 | 0-1 | 100% |
Weather
Weather data not yet available for this season.
Data coverage: 2015 onward.
Streaks & Trends
Current run, season records, and performance after specific game outcomes.
Current streaks
| Dimension | Streak | Length |
|---|---|---|
| SU | L | 1 |
| ATS | L | 1 |
| O/U | U | 4 |
Longest this season
| Dimension | Length |
|---|---|
| Longest SU win streak | 2 |
| Longest SU loss streak | 1 |
| Longest ATS cover | 2 |
| Longest ATS no-cover | 1 |
| Longest O streak | 1 |
| Longest U streak | 4 |
Performance context
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| After a win | 3 | 1-2 | 1-2 | 0-3 | 33% |
| After a loss | 1 | 1-0 | 1-0 | 0-1 | 100% |
| On 2+ winning streak | 1 | 0-1 | 0-1 | 0-1 | 0% |
| vs winning opp. | 2 | 1-1 | 1-1 | 0-2 | 50% |
| vs losing opp. | 1 | 1-0 | 1-0 | 0-1 | 100% |
Travel & Venue Context
Physical context — where games were played, how far the team traveled, and how much rest they had.
By environment
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Outdoor | 5 | 3-2 | 3-2 | 1-4 | 60% |
By venue type
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Domestic home | 3 | 2-1 | 2-1 | 0-3 | 67% |
| Domestic road | 2 | 1-1 | 1-1 | 1-1 | 50% |
By travel distance
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Home (0 mi) | 3 | 2-1 | 2-1 | 0-3 | 67% |
| Short (<500) | 1 | 0-1 | 0-1 | 0-1 | 0% |
| Medium (500-1500) | 1 | 1-0 | 1-0 | 1-0 | 100% |
By rest days
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Standard (5-7d) | 3 | 1-2 | 1-2 | 0-3 | 33% |
| Long week (8-10d) | 1 | 1-0 | 1-0 | 0-1 | 100% |
Betting Profile Heatmap
ATS performance across every context. Color = ATS%; opacity = sample size.
Spread-Role Performance
ATS% by pre-game spread role. Tells you which roles this team handles well or folds in.
Vegas Accuracy
Vegas closing spread vs actual margin. MAE = average miss in pts; Bias = whether Vegas systematically over- or under-rated the team.
Stat trajectory
Multi-year history with league average. Pick a stat to compare.
Division Comparison: NFC North
This team and its three division rivals, side by side.
Division rivals across core KPIs. SoS is multiplied by 100 to share an axis with per-game points.
| Team | Record | SoS | Pts/G | Pts Allowed/G | Off EXP | Def EXP |
|---|---|---|---|---|---|---|
| Chicago Bears (CHI) | 3-2 | 0.580 #7 | 28.0 | 16.3 | 49.90 | 7.68 |
| Detroit Lions (DET) | 3-2 | 0.410 #24 | 29.8 | 31.8 | 52.03 | -69.87 |
| Green Bay Packers (GB) | 3-2 | 0.520 #15 | 18.3 | 26.3 | -11.19 | -27.70 |
| Minnesota Vikings (MIN) | 5-0 | 0.320 #30 | 21.5 | 12.8 | -14.41 | 38.43 |
Insights
As of week 4, how the 2026 Chicago Bears rank among the league's 32 teams in efficiency: Strengths: defensive epa per pass play allowed (1st of 32), defensive epa per pass play allowed (1st of 32), and offensive avg time to pressure (3rd of 32). Weaknesses: defensive yards before contact per carry allowed (30th of 32), defensive rush yards allowed per carry (29th of 32), and defensive rush yards allowed per carry (29th of 32).