Scoring & Efficiency
Percentile rank per metric. Outward = better than league. Inner circle = median (rank 16/32).
| Points | 121 | 115.13 | +5.88 | #11 |
| Total Yards | 1623 | 1,639.66 | -16.66 | #18 |
| Yds / Play | 6.10 | 5.36 | +0.74 | #5 |
| 1st Downs | 94 | 97.13 | -3.13 | #19 |
| Turnovers | 4 | 6.28 | -2.28 | #9 |
| Fumbles Lost | 2 | 2.88 | -0.88 | #12 |
| EXP Pts | 31.83 | 15.60 | +16.23 | #10 |
Scoring & Efficiency Defense
Percentile rank per metric (defense). Outward = better than league. Inner circle = median.
| Points | 109 | 115.13 | -6.13 | #13 |
| Total Yards | 1549 | 1,639.66 | -90.66 | #10 |
| Yds / Play | 5.80 | 5.36 | +0.44 | #27 |
| 1st Downs | 84 | 97.13 | -13.13 | #5 |
| Turnovers | 7 | 6.28 | +0.72 | #11 |
| Fumbles Lost | 4 | 2.88 | +1.13 | #5 |
| EXP Pts | -12.91 | -15.60 | +2.69 | #19 |
Scoring Composition
Where Carolina Panthers's points come from. Total = 121 points scored.
Offense
Drive Averages
Percentile rank per metric. Long bars = better than league. Median = 50.
| Drives | 46 | 52.75 | -6.75 | #28 |
| Plays / Drive | 6 | 5.92 | +0.08 | #12 |
| Yds / Drive | 35.30 | 30.67 | +4.63 | #9 |
| Points / Drive | 2.57 | 2.11 | +0.46 | #7 |
| Score % | 47.80 | 39.28 | +8.53 | #5 |
| Turnover % | 6.50 | 11.00 | -4.50 | #9 |
Rushing
Rushing: Y/A × Attempts × Rush TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Rush Att | 95 | 131.84 | -36.84 | #32 |
| Rush Yds | 418 | 553.91 | -135.91 | #25 |
| Rush Y/A | 4.40 | 4.17 | +0.23 | #12 |
| Rush TD | 4 | 4.78 | -0.78 | #15 |
| EXP Pts Rush | -2.53 | -2.80 | +0.27 | #19 |
Passing
Passing efficiency: Y/A × Cmp% × Pass TDs (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 163 | 163.47 | -0.47 | #14 |
| Pass Cmp | 101 | 105.16 | -4.16 | #16 |
| Cmp % | 62 | 64.28 | -2.28 | #23 |
| Pass Yds | 1205 | 1,085.75 | +119.25 | #9 |
| Yds / Att | 7.80 | 7.12 | +0.68 | #9 |
| Yds / Cmp | 12.60 | 11.07 | +1.53 | #2 |
| Adj Y/A | 8.30 | 7.11 | +1.19 | #7 |
| Adj NY/A | 7.50 | 6.24 | +1.26 | #7 |
| Pass TD | 9 | 7.69 | +1.31 | #10 |
| TD % | 5.50 | 4.71 | +0.79 | #9 |
| Pass Int | 2 | 3.76 | -1.76 | #7 |
| Int % | 1.20 | 2.34 | -1.14 | #3 |
| Sack % | 5.80 | 6.50 | -0.70 | #13 |
| Pass Rating | 99.40 | 92.21 | +7.19 | #11 |
| EXP Pts Pass | 41.10 | 22.83 | +18.27 | #9 |
Team Conversions
Percentile rank per metric. Long bars = better than league. Median = 50.
| 3rd Down Att | 50 | 63.09 | -13.09 | #31 |
| 3rd Down Made | 19 | 24.84 | -5.84 | #29 |
| 4th Down Att | 8 | 6.72 | +1.28 | #7 |
| 4th Down Made | 3 | 3.63 | -0.63 | #13 |
| Red Zone Att | 17 | 16 | +1 | #13 |
| Red Zone Scores | 11 | 9.78 | +1.22 | #10 |
Defense
Drive Averages Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| Drives | 48 | 52.75 | -4.75 | #6 |
| Plays / Drive | 5.80 | 5.93 | -0.13 | #15 |
| Yds / Drive | 32.30 | 30.48 | +1.82 | #21 |
| Points / Drive | 2.25 | 2.09 | +0.16 | #23 |
| Score % | 41.70 | 39.07 | +2.63 | #22 |
| Turnover % | 12.50 | 10.99 | +1.51 | #11 |
Rushing Defense
Rush defense: Y/A allowed × Attempts faced × Rush TDs allowed (dot size). 0-100 percentile; outward + larger = better.
| Rush Att | 116 | 131.84 | -15.84 | #8 |
| Rush Yds | 626 | 553.91 | +72.09 | #23 |
| Rush Y/A | 5.40 | 4.19 | +1.21 | #32 |
| Rush TD | 7 | 4.78 | +2.22 | #30 |
| EXP Pts Rush | -5.20 | 2.80 | -8.00 | #22 |
Passing Defense
Pass defense: Y/A × Cmp% × Pass TDs allowed (dot size). All axes 0-100 percentile; outward + larger = better.
| Pass Att | 144 | 163.47 | -19.47 | #28 |
| Pass Cmp | 88 | 105.16 | -17.16 | #4 |
| Cmp % | 61.10 | 64.35 | -3.25 | #5 |
| Pass Yds | 923 | 1,085.75 | -162.75 | #7 |
| Yds / Att | 6.70 | 7.11 | -0.41 | #11 |
| Yds / Cmp | 11 | 11.05 | -0.05 | #17 |
| Adj Y/A | 6.50 | 7.09 | -0.59 | #9 |
| Adj NY/A | 5.80 | 6.24 | -0.44 | #13 |
| Pass TD | 5 | 7.69 | -2.69 | #8 |
| TD % | 3.50 | 4.72 | -1.22 | #11 |
| Pass Int | 3 | 3.52 | -0.52 | #16 |
| Int % | 2.10 | 2.19 | -0.09 | #16 |
| Sack % | 5.30 | 6.34 | -1.04 | #22 |
| Pass Rating | 84 | 92.15 | -8.15 | #9 |
| EXP Pts Pass | -13.54 | -22.83 | +9.29 | #15 |
Team Conversions Defense
Percentile rank per metric (defense). Long bars = better than league. Median = 50.
| 3rd Down Att | 54 | 63.09 | -9.09 | #3 |
| 3rd Down Made | 23 | 24.84 | -1.84 | #13 |
| 4th Down Att | 9 | 6.72 | +2.28 | #26 |
| 4th Down Made | 4 | 3.63 | +0.38 | #22 |
| Red Zone Att | 11 | 16 | -5 | #3 |
| Red Zone Scores | 8 | 9.78 | -1.78 | #12 |
Special Teams
Kicking, returns, and punting summary for CAR 2026. Click Details for full breakdown.
Special Teams — CAR 2026
Field Goals
By distance
| Range (yd) | Made | Missed | % |
|---|---|---|---|
| 0-19 | 0 | 0 | — |
| 20-29 | 1 | 0 | 100.0% |
| 30-39 | 4 | 0 | 100.0% |
| 40-49 | 3 | 0 | 100.0% |
| 50-59 | 1 | 0 | 100.0% |
| 60+ | 0 | 0 | — |
Made FG distances
Point After Touchdown (PAT)
Game-Winning Field Goals
No game-winning field goal attempts this season.
Returns
Punting P
Defensive Pressure & Tackles
Pressure, tackles for loss, and forced turnover summary for CAR 2026.
Pressure & Tackles — CAR 2026
Pressure
Turnover Creation
Tackle Detail
EPA & Efficiency
Expected Points Added and CPOE for CAR 2026. Higher = better.
EPA & Efficiency — CAR 2026
Passing
Rushing
Receiving
About these stats
EPA = Expected Points Added — a play-by-play measure of value over baseline. Positive EPA = above average; negative = below.
CPOE = Completion Percentage Over Expected — completion rate above what a typical QB would post given the same pass distribution.
Air Yards & YAC
Pass distance breakdown for CAR 2026 — air yards (downfield) vs yards after catch.
Air Yards & YAC — CAR 2026
Passing decomposition
Receiving decomposition
About
Air Yards = the distance a pass traveled through the air (catch point minus line of scrimmage). YAC = yards after catch (catch point to where the play ended). Together they decompose total pass yardage into "downfield throws" vs "yards earned after the catch".
Discipline
Penalty totals and per-game rate for CAR 2026. Lower = better; rank pills are inverted (#1 = least penalized).
Discipline — CAR 2026
Season totals
Per game
About these ranks
Lower is better. The rank pill on each tile inverts the usual convention — #1 = league's most disciplined team, #32 = most penalized.
Top 10 Ranks
Where this team ranks best in the league.
Top-ranked metrics sorted by rank strength. The curve shows cumulative share — where it bends reveals the 80/20 of this team's strengths.
Bottom 10 Ranks
Where this team ranks worst in the league.
Worst-ranked metrics sorted by severity. The curve shows cumulative share — where it bends reveals the 80/20 of this team's weaknesses.
Most Improved YoY
Biggest offensive gains 2026 vs 2025.
| Penalties Yds | 762 | 270 | -492 |
| Pass Sacked Yds | 256 | 63 | -193 |
| Pass Yds/G | 179.3 | 301.3 | 122 |
5-Year Trajectory
CAR Off EXP, Def EXP, and Net EXP from 2022 through 2026. Trending up, down, or holding steady?
| 2022 | -5.1 | -52.0 | -57.1 |
| 2023 | -135.0 | -56.7 | -191.7 |
| 2024 | -9.5 | -220.5 | -230.0 |
| 2025 | 4.5 | -95.3 | -90.8 |
| 2026 | 31.8 | -12.9 | +18.9 |
Last game — Week 4, 2026
Passing Profile
Team-aggregate passing-game stats for CAR 2026.
Weekly Results
Per-week results, scores, and ATS outcome. See the Weekly Results candlestick below for visual season trajectory.
| 1 | vs CHI | L | 37-59 | L | — | — | — |
| 2 | @ ATL | W | 34-3 | W | — | — | — |
| 3 | @ CLE | L | 18-21 | L | — | — | — |
| 4 | vs DET | W | 32-26 | W | — | — | — |
| 5 | — | — | — | — | — | — | — |
| 6 | — | — | — | — | — | — | — |
| 7 | — | — | — | — | — | — | — |
| 8 | — | — | — | — | — | — | — |
| 9 | — | — | — | — | — | — | — |
| 10 | — | — | — | — | — | — | — |
| 11 | — | — | — | — | — | — | — |
| 12 | — | — | — | — | — | — | — |
| 13 | — | — | — | — | — | — | — |
| 14 | — | — | — | — | — | — | — |
| 15 | — | — | — | — | — | — | — |
| 16 | — | — | — | — | — | — | — |
| 17 | — | — | — | — | — | — | — |
| 18 | — | — | — | — | — | — | — |
Weekly Results vs Vegas
Each candle = one game. Open = Vegas predicted margin; close = actual margin. Green: team beat the spread. Red: didn't.
Betting Profile
ATS / SU / O/U splits by situation. CAR has 4 graded games this season. Situations with fewer than 5 games show a dash for the percentage to avoid small-sample noise.
W / L / Push composition per situation, each row normalized to 100% of graded games in that bucket.
| Overall | 4 | 2-2 | 2-2 | — | 2-2 | — | +3.0 | +3.6 | 31 | +28.5 |
| Home | 2 | 1-1 | 1-1 | — | 2-0 | — | -8.0 | -4.2 | 6 | +10.5 |
| Away | 2 | 1-1 | 1-1 | — | 0-2 | — | +14.0 | +11.5 | 31 | +28.5 |
| As favorite | 2 | 1-1 | 1-1 | — | 0-2 | — | +14.0 | +11.5 | 31 | +28.5 |
| As underdog | 2 | 1-1 | 1-1 | — | 2-0 | — | -8.0 | -4.2 | 6 | +10.5 |
| Division games | 1 | 1-0 | 1-0 | — | 0-1 | — | +31.0 | +28.5 | 31 | +28.5 |
| Non-division | 3 | 1-2 | 1-2 | — | 2-1 | — | -6.3 | -4.7 | 6 | +10.5 |
| Pick-em (≤3) | 3 | 1-2 | 1-2 | — | 1-2 | — | +2.0 | +1.3 | 31 | +28.5 |
| Small underdog (3-7) | 1 | 1-0 | 1-0 | — | 1-0 | — | +6.0 | +10.5 | 6 | +10.5 |
Head-to-Head
Opponents faced in 2026. Avg MoV = mean margin of victory; Avg Cover = mean margin of cover (positive = team covered).
Schedule Context
Performance sliced by when, where, and against whom.
By month
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sep | 3 | 1-2 | 1-2 | 1-2 | 33% |
| Oct | 1 | 1-0 | 1-0 | 1-0 | 100% |
By day of week
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Sun | 4 | 2-2 | 2-2 | 2-2 | 50% |
By season half
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| First half (W1-9) | 4 | 2-2 | 2-2 | 2-2 | 50% |
By surface
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Grass | 3 | 1-2 | 1-2 | 2-1 | 33% |
| Turf | 1 | 1-0 | 1-0 | 0-1 | 100% |
By site role
By group
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Same division | 1 | 1-0 | 1-0 | 0-1 | 100% |
| Same conference | 2 | 1-1 | 1-1 | 2-0 | 50% |
| Inter-conference | 1 | 0-1 | 0-1 | 0-1 | 0% |
Weather
Weather data not yet available for this season.
Data coverage: 2015 onward.
Streaks & Trends
Current run, season records, and performance after specific game outcomes.
Current streaks
| Dimension | Streak | Length |
|---|---|---|
| SU | W | 1 |
| ATS | W | 1 |
| O/U | O | 1 |
Longest this season
| Dimension | Length |
|---|---|
| Longest SU win streak | 1 |
| Longest SU loss streak | 1 |
| Longest ATS cover | 1 |
| Longest ATS no-cover | 1 |
| Longest O streak | 1 |
| Longest U streak | 2 |
Performance context
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| After a win | 1 | 0-1 | 0-1 | 0-1 | 0% |
| After a loss | 2 | 2-0 | 2-0 | 1-1 | 100% |
| vs winning opp. | 1 | 1-0 | 1-0 | 1-0 | 100% |
| vs losing opp. | 1 | 1-0 | 1-0 | 0-1 | 100% |
Travel & Venue Context
Physical context — where games were played, how far the team traveled, and how much rest they had.
By environment
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Outdoor | 3 | 1-2 | 1-2 | 2-1 | 33% |
By venue type
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Domestic home | 2 | 1-1 | 1-1 | 2-0 | 50% |
| Domestic road | 2 | 1-1 | 1-1 | 0-2 | 50% |
By travel distance
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Home (0 mi) | 2 | 1-1 | 1-1 | 2-0 | 50% |
| Short (<500) | 2 | 1-1 | 1-1 | 0-2 | 50% |
By rest days
| Bucket | G | SU | ATS | O/U | ATS% |
|---|---|---|---|---|---|
| Standard (5-7d) | 3 | 2-1 | 2-1 | 1-2 | 67% |
Betting Profile Heatmap
ATS performance across every context. Color = ATS%; opacity = sample size.
Spread-Role Performance
ATS% by pre-game spread role. Tells you which roles this team handles well or folds in.
Vegas Accuracy
Vegas closing spread vs actual margin. MAE = average miss in pts; Bias = whether Vegas systematically over- or under-rated the team.
Stat trajectory
Multi-year history with league average. Pick a stat to compare.
Division Comparison: NFC South
This team and its three division rivals, side by side.
Division rivals across core KPIs. SoS is multiplied by 100 to share an axis with per-game points.
| Team | Record | SoS | Pts/G | Pts Allowed/G | Off EXP | Def EXP |
|---|---|---|---|---|---|---|
| Atlanta Falcons (ATL) | 2-3 | 0.540 #13 | 23.8 | 24.4 | 10.18 | -4.53 |
| Carolina Panthers (CAR) | 2-2 | 0.550 #12 | 30.3 | 27.3 | 31.83 | -12.91 |
| New Orleans Saints (NO) | 1-4 | 0.680 #4 | 23.6 | 30.2 | 11.49 | -42.22 |
| Tampa Bay Buccaneers (TB) | 1-4 | 0.640 #5 | 20.0 | 22.4 | -17.20 | 9.30 |
Insights
As of week 5, how the 2026 Carolina Panthers rank among the league's 32 teams in efficiency: Strengths: defensive avg yac allowed (1st of 32), defensive yac over expected allowed (3rd of 32), and offensive yards per play (5th of 32). Weaknesses: defensive rush yards allowed per carry (32nd of 32), defensive rush yards allowed per carry (32nd of 32), and defensive stuffed rate forced (32nd of 32).